Factions.
The entities that run the network. Not all of them visible. None of them clean.
Anima Dynamics
Meridian's dominant corporation. They sell curated dreams, regulate the Echo, and pursue a god in secret. Everything they have built points toward a door they refuse to open for anyone else.
Compliance Division
Anima's internal enforcement arm. Internal affairs, corporate security, and black ops, all in one. Small, elite, deliberately invisible, and operating above the law they nominally serve.
Meridian Security Force
Meridian's official law enforcement. Publicly, the last bastion of civic order. In practice, underfunded, outmanoeuvred, and subordinate to a corporation that barely acknowledges them.
Sleepers' Guild
Meridian's dominant criminal syndicate. They do not deal in violence as a product. They deal in dreams, memory, and the infrastructure that moves both. Violence is simply overhead.
The Dún Brón Compliance Team
Anima's deniable strike force. Matte-black transports, clinical black armour, technology untraceable on the public network. When they arrive, the situation is already beyond recovery.